// Opens a new window for images.var newWindow = null;var HTMLstring = new String();var winCount = 0;// Open an image in a new windowfunction flashcallload(url, width, height){	if (width== null)	{		width  = 550;		height = 365;	}		// add three because in firefox the scroll bars will be drawn if the height is exact	newWindow = window.open('',"win_"+winCount++,'width='+width+',height='+(height+3)+',toolbar=No,location=No,scrollbars=No,status=No,resizable=No,fullscreen=No');		HTMLstring ='<html>\n';	HTMLstring+='<head>\n';	HTMLstring+='<title>'+url+'</title>\n';	HTMLstring+='</head>\n';	HTMLstring+='<body bgcolor="#000000" style="margin:0px">\n';	HTMLstring+='<div style="width:'+width+';height:'+height+';overflow:hidden"><img name="image" src="'+url+'" /></div>\n';	HTMLstring+='</body>\n';	HTMLstring+='</html>';		check();}function check(){	// check until content is entered. A way around pop up blockers.	newWindow.document.write(HTMLstring);	if (newWindow.document.body == null)	{		setTimeout("check()", 100);	}	else	{		newWindow.document.close();		newWindow.focus();		void(0);	}}